Monday, November 10, 2008

How to get a high score on Buzz Lightyear Astro Blasters Online

This blog is for helping people get a high score on Buzz Lightyear Astro Blasters Online.

Disneyland has a ride called Astro Blasters in which you are given 'guns' and shoot targets throughout the ride in an attempt to defeat Zurg, and, more importantly, get the high score and prove to your family your sharp shooting abilities. However, Disneyland also has an online version of the game which interacts with the ride. It is not very popular, and every time you play is basically the same. However, there is a high score list for that game too, and you can often see scores reaching 600,000. Compare that to the usual first timer score of 15,000, and new players can get pretty intimidated. But no longer, I have the secrets.

First of all, be the middle of the three ships. Not the red one, and not the green one that looks like a gun you can hold, but the other green one. You can't shoot some of the best targets with the other two ships.

Next, be sure to grab the green aliens. Each one you grab is worth more than the one before, and Zurg, when you grab him, is worth what the next alien would be worth. Be sure to destroy plenty of targets with Z's on them, for those give you a greater chance of getting aliens (that's where the connection with the ride comes in. Shooting Z targets gives the riders the chance to hit lit up targets. If they hit them, you get an alien). While you can get a lot of points this way, be sure not to go for the aliens rather than hit some of the key secrets below.

There are robots through the entire game worth points that grow larger the more of them you hit. You can recognize them in the beginning by the ones that are chasing a red space ship which looks exactly like the kind you can play as. It is a star command space ship, and hitting the robot is saving the ship. The problem is, the first one you hit is only worth 100 points. Many people consider that nothing. but every one you hit after that is doubled the one before. In the end, by the time you are shooting the giant space ship about 30 seconds into the game, you should have found and shot 8 of those robots, and have a score of at least 30,000. There are no more robots until the lava area. There, there are three. The first one is in the bottom right, the second in the top left, and the third hiding between two rocks near the bottom of the screen. They are marked with "Z"s this time, so you can see them easily. The key is to aim for the one in the top left before the first one. Once you destroy it, you should be able to shoot the bottom right one. This leaves the hiding one. What you have to do is destroy the rock that floats out of the crack first. Otherwise, it will disable you, and you will be unable to shoot the robot.

And now, the key to the entire game: grab blue batteries. They're worth points, we knew that from the beginning. But they were only worth ten, sometimes 50, points. The problem was, we were grabbing other batteries. If you only grab blue battteries, they will continue to grow in points, so that, eventually, you will be getting 10,000 points per blue battery, and will continue to get that many until the end of the game, or at least until you grab a batter that isn't blue. Red enemy robots with Z's on them always give out three blue batteries when they die. I recommend not grabbing anything in the lava room, becuase you need to concentrate on getting those robots.

No comments: